
Planet generation system will no longer place an Arable land and a trade resource on the same tile. Timing out when restoring a multiplayer game no longer crashes
SUNRIDER MASK OF ARCADIUS SURRENDER MOVIE
The galaxy preview movie now shows even if particles are turned offįixed a problem where some factions couldn't be selected for MP "Missing DLC" dialog now shows the correct strings Reloading a save game with trade routes multiple times will no longer crash Social/military tooltip breakdowns now shows the base value for manufacturing even if Crusade is not owned. The AI will no longer eject colony ships with no population.įixed several UI clipping issues when the UI scale is set to "Large" Switched some "Planetary Defense" references in the tech tree to "Resistance" Shopping Center now gives +30% gross income, +1 adjacency bonus to Approval and +1 adjacency bonus to populationįixed an issue where High Yield Farming was showing up as Intensive Farmingįixed an issue that made the Galactic Intelligence Agency unbuildable if you built an embassy or other diplomatic improvements in your empire Robots are neither happy or sad.įixed crash caused by AI trying to change the fleet composition of an invasion fleet while an invasion is finishing upįixed error where galaxy sizes were being disabled whenever the user's machine had the exact required amount of RAM Synthetic life factions will no longer get the high morale events.

Prevented a case where after AI#1 would surrender to AI#2, the AI #2 would surrender as well. The tutorial starts now with additional ships.įixed crash caused by having a unit in transit to a planet, and then the planet is destroyed via eventįixed crash in civ builder if you try to create a civ before starting a skirmishįixed issue where the "cannot build close to starbase" error message was showing %d instead of the actual distance when loading a save gameįixed issue where exporting a ship design from the title screen would export a cube instead of the actual modelįixed text coloring issue on the "Traits & Abilities" tab button on the civ builderĪdded a new advisor popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet. Paxton's Emporium (what is sold here btw? Hair products?) is no longer a colony wonder (it is already a galactic wonder) (confused? yes so were we!)įixed an issue where Uncommon nebulas in map setup produced to many nebulasįixed an issue keeping the Quantum Power Plant from being build-ableįixed an issue blocking the Embassy if you built another Diplomatic Buildingįixed an issue blocking the bank if you built another financial buildingįixed an issue blocking the Labor Mission if you built another labor buildingįixed an issue causing the Tourist Haven to block other tourism improvementsįixed an issue that caused the Advanced Colony Capital to provide less Morale than the building it upgraded from. Removed a merciless text dialog form the benevolent trade messageįixed a rare bug where if an AI surrenders to another AI, and then that AI also surrenders to you. Removed references to the non-existent "monument" achievementĪdded the ability to trade from the first contact dialog

SUNRIDER MASK OF ARCADIUS SURRENDER UPGRADE
Increased the max player count for ludicrous map size to 100.įixed an AI issue that allowed freighters to go way beyond their normal rangeįixed an issue where you couldn't upgrade Hydroponic Farms Fixed an issue introduced in Release 1.0.3 where the campaign timeline could stop advancing under certain circumstances - most commonly, after the death of one or more MechWarriors with active temporary tags (e.g High Spirits) on them.Īdded a new adviser popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet.įixed an issue where colony list would flicker after multiple invasionsįix to keep players from queuing up trades through the first contact dialog and confusing the game about trade partners.
